Speed Up Your Traversal
Traversing the streets and rooftops of Metropolis is a very agile and engaging process, requiring inputs at just the right time to manage “stamina bars” and efficiently and effectively get around without coming to a halt.
These stamina bars dictate the usage of each character’s unique traversal abilities, and as such you’ll want to keep an eye on it so you know how much leeway you have to reach a desired location whilst you’re on the move. You’ll also inherently want to keep the bars “cooled down” as much as possible. Planting your feet on solid ground will automatically cool down the bar, but will also bring you to a stop. A much better way to maintain momentum and still initiate the cooldown is to slide.
Whilst sometimes difficult to execute in the heat of combat, general traversal shouldn’t be an issue to repeatedly nail this. As soon as you make contact with the ground, press in the left trigger and your character will begin a slide that keeps you moving, resets your stamina bar, and also provides a boost so that your next traversal ability usage has a greater effect, further reach, etc.
Use the Ping
Gameplay in Suicide Squad: Kill the Justice League can get pretty hectic, particularly during combat, and it can become difficult to properly orient yourself or find where remaining enemies in the vicinity may be.
Though there is a minimap in the bottom right of the HUD, an even faster way of scanning your environment is with the ping. Hit down on the D-Pad and your immediate surroundings will be scanned, with objectives and/or enemies automatically highlighted letting you locate them far easier.
This is also particularly useful if you’re wanting to maintain a large combo streak as you travel from one objective to another, letting you seek out roaming clusters of enemies on the streets and rooftops of Metropolis far more efficiently.
Get Through The First Two Chapters ASAP
The opening hours of the game are heavy on tutorials, setting the scene for the overall narrative of the game, and slowly building out the mechanics, mission types, and gameplay flow. As such, you’ll be best served to continue mainlining the game until you begin to face the Justice League members directly.
At that point, you’ll have recruited a few members for your Support Squad, each offering different vendors with mechanics and options for build diversity (though still relatively minor in these early stages), and you’ll have accrued a number of Talent Points for your character(s) that you can invest into abilities that’ll make your combat and traversal capabilities much more fluid and potent.
This is also around the time that a number of different side objectives will unlock, including Support Squad Missions, Riddler AR Challenges, and more – meaning you’ll have even more variety in terms of content to partake in, much earlier than you might do otherwise if you pace out the opening segments of the game.
Running Up Those Walls
As you might have guessed, traversal is king in Suicide Squad: Kill the Justice League. You’ll be doing it a lot both in and out of combat, and an easy to miss tip can really help to speed up your movement.
Each character is capable of running up walls with the same input (R1 on PlayStation, for example), but did you know that if you simultaneously hold down the jump input as you’re running up walls, you’ll sprint. This is universal across all characters at launch, and Captain Boomerang even expounds upon this by being able to perform a running sprint with his Speed Force along the ground if you hold the same inputs coming out of a Boomerang Throw onto a flat surface.
ALWAYS Critical Reload
No matter who you play in Suicide Squad: Kill the Justice League, you’ll want to aim for Critical Reloads every single time that you go to reload. You’ll notice on the HUD that as you reload a section of the bar will be highlighted green.
If you hit reload again when the reload hits that green section of the bar, your reload will be expedited and additional bullets will be loaded into your magazine with each hit. Goes without saying, but this is particularly useful in maintaining the edge in frantic combat situations, and as you level up your squad members you’ll even gain access to upgrades and abilities that capitalise off of Critical Reloads to give you even more bonuses.